Weekly Community Newsletter: Summer in the City

By jens | July 4, 2018

Good afternoon, exiles, and happy July 4th to our American friends! We’re currently experiencing a full blast of summer over here in Norway. Clouds are gone, the sun is shining, and the temperatures have risen to an unbearable high. We have been rolling out Testlive patches for the past week while also preparing another parity patch for Xbox and PS4. The Xbox…

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Weekly Community Newsletter: Recaps and More

By jens | June 27, 2018

Good evening you saucy minxes! We’re back at it again with another newsletter to give you a quick update on the further development of Conan Exiles. Last week we rolled out our first paid DLC, the Imperial East Pack, containing weapons, armors and building pieces inspired by the eastern lands of Khitai. There will be more…

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Conan Exiles first DLC Pack, The Imperial East Pack is now available!

By natascha | June 22, 2018

Enrich your Conan Exiles experience with all new content from the eastern lands of Khitai! Build great palaces or mighty castles with a whole new set of Khitan building pieces that make your constructions look vastly different to anything seen in Conan Exiles. Get ready for battle in three new armors and one new weapon…

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Weekly Community Newsletter: You Will Never Believe What Will Happen to the DLC!

By jens | June 20, 2018

Good morning my timorous beasties! We’ve crossed June’s midway point and we’re barreling towards July in full force! It’s been a hectic past month and a half for us, with updates and patches going out for the various versions of Conan Exiles. Both PS4 and Xbox have seen several updates since launch, both to bring…

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Weekly Community Newsletter – Patches and Things

By jens | June 13, 2018

Good morning Internet people, and welcome back the weekly community newsletter! We hope you’ve missed us and are happy to see us back in newsletter action. We’re one month (and then some) out from the full launch of Conan Exiles, but work on the game is not slowing down. There are still bugs to fix, exploits…

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A look back and the way forward

By natascha | June 6, 2018

Dear exiles, We’ve been working hard on technical fixes and crash fixes since we launched and we’ve been steadily patching out improvements to the technical side of the game. But there is more to our roadmap than just stability and technical improvements and so we wanted to take a moment today to talk to you about what is coming down the…

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Announcing the Conan Exiles Fan Art/Fan Fiction Contest

By jens | June 1, 2018

Dear exiles, It’s been an incredible year and change for Funcom and Conan Exiles. Not only has the game been a huge success for us, we’ve also had the joy of watching our community share their creations and experiences from the game with each other through fan-art, screenshots, videos and roleplaying streams. We want to celebrate the amazing creators within the community…

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The creative process of crafting craft-able armor

By natascha | May 30, 2018

Hello, Exiles! We hope you’re busy exploring, dominating, surviving and building. Hopefully you also enjoy the unique, craft-able in-game armor Conan Exiles has to offer. There is a massive amount of armor combinations possible even without taking dyes into consideration. We thought it would be interesting to share some insight on how an armor set in…

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Even More Servers Are On The Way

By jens | May 15, 2018

Hello Exiles, Exciting news from the Funcom team: We’ll be adding up to a total of 300 more official servers during the next few days. That covers all regions and all platforms! We are also introducing PvE Conflict servers for both South America and Oceania. Development wise, we are still focusing on performance improvements and…

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We’re Bringing Back PvE-Conflict Servers

By jens | May 10, 2018

Hello everyone! It’s been a very hectic but also very exciting few days for us here at Funcom and I’m sure for all of you playing as well! It’s amazing seeing so many people joining us after launch, but all this interest has also created some challenges we’ve had to work through. First, we want to take a moment to thank everyone who joined us…

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