Age of War – 第二章正式登場!

chance 流放者! 

  

Age of War 正式來臨。各勢力為搶奪財富致使血流成河,斯提吉亞人的戰爭營地更是如瘟疫般遍佈各地。  

  

讓我們的首席設計師 Dennis Douthett 助玩家們一臂之力,帶各位探索 Age of War – 第二章全新內容。 

  

  

大清洗更新

  

在這次的大清洗系統全面更新後,這個系統能帶給玩家們更加沉浸式的體驗,並且還能多次遊玩以取得超值獎勵。從現在開始,玩家們可以自行決定是否展開大清洗、何時開始以及其難易度。此外我們也加強大清洗戰鬥的背後意涵,玩家們現在進行大清洗的目的,就是捍衛部落寶庫,並抵禦戰爭之手帶領的斯提吉亞入侵者大軍。只要擊敗他,就能領取珍貴獎勵並釋放營地的囚犯。 

  

戰利品更新

  

玩家從沙漠展開最初的冒險,一直到成為終局主宰並前往地下城探索,都能感受到我們本次更新的用心。敵方死亡時掉落的戰利品現在會反映出他們的文化背景、設備與環境,整體而言提高其價值與方便性。除此之外,在營地及地下城深處,我們還新增了大量裝滿超誘人戰利品的寶箱! 

  

戰鬥與地下城

  

就如滴水能夠穿石,即便再微幅的改進也能造成深遠影響。我們改善了攻擊方向調整能力與錯身連貫性,大幅提升整體戰鬥體驗。此外也針對地下城進行更新,各種全新危險、謎題與獎勵等你來探索。  

  

請參閱下方完整版更新說明,瞭解本次更新的改進、錯誤修復與其他內容等詳情。 

  

戰鬥通行證和市場裝飾品

 

利用最精緻的裝扮,打造最壯麗的奇觀。在 Age of War – 第二章中,只要購買戰鬥通行證或前往市場物品商店,即可看到我們新增的一系列精美裝飾品。  

  

建造屬於自己的輝煌金字塔,並在內部放滿各種寶藏與陷阱。使用全新威武戰妝打扮自己、穿戴全新凡迪亞寶藏獵人盔甲,並使用馱象把你找到的各種物品帶回家。還有其他遊戲內容等你來探索。 

  

Age of Wartime 折扣!

  

現在不僅 Conan Exiles 提供四折優惠,連 Isle of Siptah 都有八折優惠,快找朋友一起抵禦斯提吉亞人的侵略,並在流放之地及其他地區展開全新冒險。 

 

我們衷心期盼玩家們會喜歡 Age of War 的全新篇章!請持續留意我們的 TwitterFacebook Instagram,時刻取得最新消息。 

 

請注意,雖然我們每次都會附上完整版更新說明,但其內文並未翻譯。  

PERFORMANCE AND STABILITY

  • Optimized memory and network usage.

  • Game will no longer freeze when players approach the coast near Siptah’s southern islands.

  • Fixed issue where game would sometimes fail to boot if regional format of user’s OS was in German. (PC only)

EXPLOIT FIXES

  • Fixed an exploit in regards to item duplication.

 

NEW ADDITIONS

  • Features

    • Brand New Purge Rework!

      • Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).

      • New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!

      • Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!

        • Including enemies that will attack using the all new Battering Ram to punch through your base even faster!

      • To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.

      • Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.

      • Purge difficulty is scaled to the amount of treasure inside of your coffer!

      • After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)

      • Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!

      • Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)

        • Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge.

      • Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)

        • Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!

      • New challenges are implemented:

        • Defeat 1 Strong player focused Purge enemy.

        • Defeat 5 Strong player focused Purge enemies.

        • Defeat 10 Strong player focused Purge enemies.

        • Defeat a Purge wave.

        • Defeat all Purge waves.

        • Defeat a Purge Boss.

  • Loot Revamp

    • NPCs now have a chance of dropping their actually worn equipment and weapon/s

    • Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.

    • Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.

    • Dungeons have been tweaked to fit this paradigm as well – loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.

    • Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.

    • For modders: The struct for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old lootchest blueprints are now deprecated. They do still exist, but we instead recommend using the ones in “/Game/Systems/Loot/New/” (PC Only)

    • The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.

    • Black Ice weapons no longer require hardened steel weapons as a crafting ingredient

    • Added various grinder/fluid press recipes for plants and seeds that did not have them before.

  • Dungeon Tweaks

    • Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!

    • Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.

  • Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.

  • Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!

  • Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!

BUILDING AND PLACEABLE FIXES

  • Fixed an issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces. (PC only)

  • Players are no longer able to place multiple doors inside of a single doorframe

  • The Construction Hammer can no longer be used to dismantle buildings during the purge.

  • Placeables have been reduced in weight. In addition, building pieces that should’ve been set to 1.5 weight were not always, and this is now fixed.

CRAFTING FIXES

  • The player is no longer damaged when crafting rough wraps while at full HP.

  • Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.

  • Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.

COMBAT FIXES

  • Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation

  • Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)

  • The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.

  • Greater pets with skins will no longer deal less damage than their default counterparts.

  • Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.

  • Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.

  • Bows now do less damage the further the arrow travels.

  • Orbs now detonate instantly on impact, regardless of light/heavy attack use.

  • Javelins and missile weapons have had their damage increased.

  • Throwing axes have had their damage increased.

AI AND NPC FIXES

  • Rhino Mounts should now be visible.

  • Gave the Moss Rocknose its attacks back.

  • Rocknoses should no longer appear invisible.

  • Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).

  • Totemic Wolves are now properly visible when placed.

  • Thralls and NPCs will now face their original placed direction after returning to their post.

  • NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.

BALANCE UPDATES

  • The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.

  • Last Stand now lasts 3 seconds, reduced from 6.

  • Priests can no longer summon a “god bubble” (God Protection).

  • Avatars now last 10 times as long but do 10 times less damage with their attacks.

  • Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.

  • Damage from Wight Minibosses in the Winecellar has been reduced.

  • Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.

  • Tools no longer damage resources that they cannot harvest.

  • Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.

QUALITY OF LIFE IMPROVEMENTS

  • It’s now possible to relinquish control over an avatar by pressing the Crouch button.

  • Players can now spend attribute points more quickly.

  • Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.

  • Purge journey is now available on maps other than Exiled Lands.

  • Legendary loot-chests are now more visually distinct from other loot-chests.

GENERAL BUGFIXES

  • Improved the visual quality of grass in several portions of the map.
    • This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch.
  • Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.

  • Fixed visuals in Crystalline Visage boots.

  • Player will no longer take damage when jumping above the Sandstone Fence.

  • The sandstorm will no longer spawn inside of the Sunken City dungeon.

  • Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.

  • Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.

  • Fixed an issue where The Impaler had much too low durability (400) – it now has 4200 as intended.

  • Lowered the weight of the Poitain Heavy Lances.

  • Decreased stats for Steel weapon Journey rewards.

  • Increased stats for “Perfected Hardened Steel Sword” journey reward.

  • The Homesteader journey should now unlock after completing the first journey of a map.

  • The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.

  • Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.

  • Dismantling Explosive Jars now yields the proper resources.

TERRAIN AND ENVIRONMENT FIXES

  • Added map marker for the exit cave of “The Passage” dungeon.

  • Made recipe book at the end of “The Dregs” dungeon visible.

ANIMATION AND CINEMATIC FIXES

  • Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.

UI AND TEXT FIXES

  • Simm’s Khopesh now has a proper description.

  • Akbitanan Throwing Knife is now properly marked as a Legendary item.

  • Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.

  • Stygian Commander set now properly marked as Heavy Armor.

  • Changed “Move & Guard” thrall icon.

  • Removed outdated and deprecated loading screen tips.

  • Updated icons for Moving and Removing placeables and thralls to make them more consistent.

  • Fixed description for Tablet of power.

  • Fixed description of Yellow Lotus Potion.

  • Poison arrow is now named Noxious Gas Arrow.

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